Press Kit
Essential Information
- Game name : Sidyq
- Genre : Browser-based tactical RPG
- Quick pitch : Sidyq is a tactical RPG playable directly in the browser, where players collect monsters and battle bosses with complex mechanics in strategic combat.
- Release schedule : In development since February 2024, planned release for Q2 2025.
- Platforms : Exclusively on PC via the browser, without third-party distributors.
Game Overview
Description
Sidyq is a tactical RPG that skillfully blends various elements borrowed from different genres. Gameplay mechanics, ranging from monster collection to tactical boss battles, as well as team optimization and procedurally generated content ensure a continually refreshing experience.
Although core mechanics have been designed to allow for accessible learning, they also demand exemplary precision to master all their intricacies. Sidyq emphasizes dynamic gameplay directly on your browser to allow both short and long gaming sessions, whether to succinctly try some strategy in a boss fight or to grind for hours.
Sidyq's positioning is unique as it rises to the challenge of showing that a truly complex game can be played directly in the browser, without sacrificing quality or gameplay depth. Players can expect a full gaming experience, with strategic battles and deep gameplay mechanics, all without having to download anything.
Key Features
- Monster Collection : Encounter and collect over a hundred monsters with unique properties and spells to assemble the team of three with the best synergy.
- Strategic Gameplay : Cleverly use your action and movement points to defeat your opponents while avoiding taking damage whenever possible.
- Boss Fights : Each fight introduces unique mechanics that become increasingly challenging as you raise the difficulty. A single mistake or poorly planned strategy can quickly turn fatal!
- Deep Mechanics : Attacking is good. But healing, pushing, pulling, teleporting, summoning, reflecting damage, placing glyphs, altering stats is even better! And these are just the most basic mechanics; many more unique features await you.
- Mastery System : By collecting monsters and playing with each of them, you'll gain mastery levels (specific to each monster), eventually granting permanent bonuses to all your monsters. Switching compositions often is a smart long-term strategy!
- No Installation Required : There's no need to install third-party software; the game is directly accessible via your browser. To save your progress, simply log in to the website and start playing!
- Unlimited Demo : Even without purchasing the game, you can still play to get a preview. While progression and combat loot are unavailable in the demo, there's no time limit for trying Sidyq out and forming an opinion.
- No Pay-to-Win : The business model focuses on cosmetics and quality-of-life additions, excluding any possibility of progressing faster or unfairly by spending real money.
- Built-in Wiki : The two tutorials (normal and turbo) and the encyclopedia ensure that you'll never feel lost. While the game offers plenty of freedom, it also provides all the necessary information for those who seek it...
- And Much More... : Daily quests, item upgrades in the laboratory, trades with the black market NPC, leaderboards, battles against the best player compositions... Discover it all for yourself!
Visual Media
Trailer
Screenshots
Animated content
Logos
Developer Information
Sidyq is an independent project developed by Florent Goumot-Labesse. With a background in computer engineering, he has been immersed in the world of video games since childhood. Passionate about the richness of tactical RPGs and complex game systems, he aims to offer an enjoyable and varied gaming experience.
Having worked in the web industry for several years, he knows that it is a suitable medium for a video game, but one that suffers from a rather poor reputation due to often low-quality or basic games that are very business-model oriented...
This is why he decided to embark on the adventure of Sidyq, to prove that it is possible to offer a quality, deep, and complex game directly in the browser without sacrificing game quality or depth of gameplay, nor at the expense of the player by altering the gaming experience through microtransactions.
A theorycrafting lover above all, he attaches great importance to the community aspect of the video game world, which he hopes to translate with a close relationship with players and attentive listening to their feedback and suggestions.
Additional Resources
Testimonials
- « The fluidity of the battles is amazing, and the game seems enjoyable to grind. » - Souax
- « It's awesome; you can really feel the depth of team composition and drops. » - Kiino
Some testimonials may have been translated from their original language for clarity.
F.A.Q.
Who is Sidyq for?
The target audience consists of players who enjoy optimization, strategy, and collection, while seeking a balance between accessibility and deep gameplay.
Does the game have a story?
A campaign mode exists, which also unlocks the various maps available for farming or facing bosses. The story revolves around two protagonists seeking answers to an unexplained amnesia. Initially lighthearted, the narrative evolves with some surprises and philosophical reflections... it's up to you to discover them!
Why play on a browser?
Ease of access is the most obvious argument, but it's also a way to restore the reputation of browser-based games, which can absolutely match the quality of many traditional games available on platforms like Steam or Epic Games. This also allows for independence from the industry giants controlling the gaming market.
Is the game free?
The game can be tested without any time limit, but a purchase is required to fully enjoy the complete experience. While its content could justify a higher price on a traditional platform, there is a desire to offer the game at a low price to make it accessible to as many people as possible, while avoiding the server congestion that would come with unrestricted access.
How long does a play session last?
The beauty of Sidyq's format is that it accommodates sessions lasting just a few minutes for quick tests or battles, or much longer sessions spanning several hours.
How is progression defined?
Progression involves several aspects: advancing in the campaign mode, collecting monsters and relics, leveling them up, increasing mastery levels, optimizing your teams, completing achievements and quests, and climbing the rankings.
Can you play multiplayer?
Initially, there will be no real-time multiplayer battles, as this requires significant investment in several areas (technical, financial, etc.), though a local version has been tested. However, in addition to rankings that put players in competition, there is an arena where you can face the team compositions of other players, at your level or even those at the top of the leaderboard.
What key figures describe Sidyq's content?
Key metrics include 120+ creatures to collect and master, 1000+ spells to use optimally, 250+ relics to acquire, 20+ biomes to farm, 20+ bosses to face, 25+ different combat challenges, and billions of randomly generated battle map layouts!
What are Sidyq's sources of inspiration?
Sidyq draws from a wide range of inspirations, the result of decades of gaming. While the core can be attributed to a blend of games like Dofus and Pokémon, the final product is shaped by creativity and experience with countless games, even those unrelated to tactical RPGs.
What are the plans for the future?
Once all core mechanics are complete, the goal is to provide constant balancing based on user feedback and gameplay data analysis, while regularly introducing updates with new innovative mechanics, creatures, and boss battles.
How can the developer be contacted for an interview?
The simplest way is to join the Discord server and send a private message to Yozamu.